Last Age

A Showcase of Concept Art by Lonnie McAfee

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Modernized NX Class Concepts

Posted by The Mock-Sun on March 29, 2016
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A couple of weeks ago, I was approached by Michael Vourous from the Bridge Commander 2 team about designing a more modern version of Jonathan Archer’s NX class from Star Trek: Enterprise.  Here are some of the candidates I came up with:

modern_nx_01_concepts_by_lonzo5-d9x2kxk

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U.S.S. Minotaur Update

Posted by The Mock-Sun on March 29, 2016
Posted in: Main Menu, star trek, Video. Tagged: 3D Modeling, blender, federation, spacecraft, star trek, video. Leave a comment

Here is the final set of orthos and specs for the Minotaur class Heavy Battlecruiser.  She’s proven to be a fairly popular design, and I’ve had Kenneth Emerson of Bridge Commander 2 (an indie sequel to the Activision classic, based on the UE4 game engine) as well as Mike Bremer of the live action sim Starbase 400 approach me to use the design in their ship database.

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Checking In

Posted by The Mock-Sun on March 20, 2016
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There have been various projects in the works in recent weeks, including the completion of the U.S.S. Exeter and another new Starfleet ship, the U.S.S. Minotaur, among other things.  I’ve also been picked up by the team at Bridge Commander 2, who are interested in using my Minotaur and Exeter class designs.

I’ve been working on polishing my Illustrator skills, which has yielded some interesting results in my effort to modernize the Enterprise-era NX class, and I hope to start developing some Master Systems Display art for my original designs.  Another thing that just occurred to me is that I should actually start constructing an MSD kit for use by the Trek art community.  All in all, I’ve managed to be quite productive these last few months.russian flag pic

Lastly, but perhaps most importantly, I’ve placed  my Last Age projects on the backburner in order to focus on Trek-inspired designs of late, but I’m feeling the itch of the writing bug lately, so that may soon change.

 

USS Exeter

Posted by The Mock-Sun on November 28, 2015
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Exeter_with_lifepods_4

Here’s a project at which I’ve been chipping away for the past couple of weeks.  My premise is, due to the age and growing obsolescence of the Excelsior and Miranda classes, and later, the heavy losses inflicted upon their numbers at the onset of the Dominion War, Starfleet began work on a true replacement for the Excelsior line, which was intended to achieve the same sort of versatility and longevity where the Ambassador project had fallen short (In my head canon, this was partly due to the capture of the Enterprise C… I also wonder whether its “broken hull is on display in the Romulan capital”, as Tomalak would promise Picard 22 years later).

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Last Age: Guard Force Commander – Game Development Log 2

Posted by The Mock-Sun on November 14, 2015
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Some footage from an earlier version of Last Age: Guard Force Commander.  This one contains some elements from my Star Trek: Stargazer mod.  This version of the game was fairly advanced, but the coding was in UnityScript rather than C#, was very inefficiently implemented and it had a tendency to get bogged down under heavy loads.

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Last Age: Guard Force Commander – Game Development Log 1

Posted by The Mock-Sun on November 12, 2015
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I’ve decided to start chronicling the development of my Unity-based Last Age game, so here’s a test clip I threw together to showcase some new code I’ve been working to implement.

A stress-test of my Unity3D-based game project, Last Age: Guard Force Commander. This particular scene uses my own Constitution class and Saladin class models (Made in Blender3D), based on the New Paradigm Studios blueprints and the Saladin blueprints by L. Allen Everhart, Jr. found at http://www.cygnus-x1.net. This is a test of some of the following C# scripts I’ve written, including:

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My First Enterprise

Posted by The Mock-Sun on October 23, 2015
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My very first Enterprise!  It occurred to me last night that, in all these years of 3D modeling, I’ve never tried to make an Enterprise of any kind.  I’ve made Federation starships, mind you, and heavy cruisers at that, but I’ve never just pulled up a set of blueprints and tried modeling the one that started it all.  So here she is!  Not perfect, and I took off the texture/bump (looks great from the top, but needs to be mapped from all angles), but it’s a WIP and I’m happy with it so far.  Modeled in Blender3D using the New Paradigm Studios blueprints located here.  For the texture map, I used the color orthos available here.

A few captures:

image

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And a couple of animations:

3D Printing Experiment: Norvan Corvette

Posted by The Mock-Sun on October 19, 2015
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Here is something from awhile back– my first 3D-printed model… This, like many of my other models, this ship started with a dorsal concept drawing.  I then painted the texture in Photoshop, modeled and rendered in Blender and sent a refined version off to Shapeways to have it printed.  I was largely ignorant of the requirements for 3D-printing, so this model was not smoothed and lacked even the limited amount of detail I could have created with a displacement map.

Digital texture paint:

Corvette 2

A few Renders:

Norvan Corvette 2Norvan Corvette 1

Norvan Corvette 3

Some images of the 3D printed version:

20140913_183203 20140913_183218 20140913_183312

A short flyby clip:

Gunships in Flight

Posted by The Mock-Sun on October 19, 2015
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Did a bit more quick modeling today.  I’m probably going to add more detail and do an animation, but this is what I’ve got for now…

The concept:

Gunship 6

A render:

Gunships_in_Flight_1

A short animation:

The Skybox I used– I’m telling you guys, try out Space Engine.  It’s not complete, but it is an extremely useful tool for space artists:

Stratosphere_Skybox sm

Update: I recently uploaded the model to Sketchfab, so here’s a 3D version for your viewing pleasure:

https://sketchfab.com/models/3639df9d0886463380d0606d58d4ccad/embed

Zynecherian “Corax” Fighter Drone

Posted by The Mock-Sun on October 17, 2015
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A Zynecherian drone, intended to be launched from a carrier or cruiser and act as a stealth escort to bomber and fighter wings.  Extremely  small and maneuverable in both air and space, the Corax drone is a force to be reckoned with, buying time for experienced pilots to carry out their operations and often racking up kills on their own.

A Zynecherian drone, intended to be launched from a carrier or cruiser and act as a stealth escort to bomber and fighter wings. Extremely small and maneuverable in both air and space, the Corax drone is a force to be reckoned with, buying time for experienced pilots to carry out their operations and often racking up kills on their own.

Fighter Drone 1

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    2D 3D 3D Modeling 123D After Effects animation anylise Art battle betroin blender Character Coludaba Coludaban Armored Legion Coludabans concepts Creature Cycles debris diovela diovelans donshu drawing eristala exploration face fanathna federation FTL games gavam hest Graphic gravity guard force last age lighting mirhain music news norva norvans orbit orbital militia PCG peoples' stellar army of norva personnel physics planets Procreate Royal Space Navy sandrin orvae Sculpt+ Sculptris shapeways simulation space spacecraft Space Engine spaceships space station star trek Sverchok timetravel torus trek trekyards video Zynecherians
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