This is a bit of a fun little experiment involving reflections, modifiers, text, cloth, decals, externally linked objects and different types of lighting, which I whipped up last noght while watching House. I had a lot of fun with it, and it doesn’t serve much of a purpose, but it illustrate some of the power of Blender’s rendering and physics engine. I’m still working on inlaying windows, though– I can’t figure out how to do it without driving my polycount through the roof. Anyway, here’s my little display case. Enjoy!
This is an image for URS Anylise Display Case.