I’m very excited about some of the things I’ve learned in modeling this ship. The stable release of Blender 2.57 has been available for a couple weeks now, so if you don’t have it yet it’s definitely worth a download. They’ve added some pretty impressive fixes and new features, and this may be the very first ship I’ve been able to model that exactly matches the concept in my head. Anyway, there’s more I could say about this one, but I’ll just post these pics and let you feast your eyes:
This one is mandatory. WOW. It’s apparently being released next year, but they have a model viewer available for download. It lets you choose from a handful of different ships and fly them in the game environment. Very impressive– I’m hoping it allows import of common formats. It would be a great testing environment for your own new models, etc. Anyway, it’s great! Check it out!
Here’s their ModDB page:
I did these quite awhile ago and meant to post them, but oh well… A few renders of my initial Zynecherian face, modeled in Sculptris and textured/rendered in Blender. I guess I’ll post some concept sketches as well. Enjoy! Need to continue work on this one, but I might just have to switch over to Messiah Studio, to which I recently scored a discounted license.