It’s been ages, I know, but rest assured that I’ve been working on honing my Blender3D skills and working on a solid portfolio worthy of your discerning little eyeballs. This is a piece designed on dead-tree paper, modeled in Blender, textured in Illustrator and rendered in Blender’s newly updated engine, Cycles. It’s one of many projects that have marked a new direction for me in 3D art, and I think it’s time for me to start sharing the results. I’m planning many more ambitious works in the near future, so stay tuned. Just wanted to let out a little squeak to let folks know I’m still around. Hope you enjoy, and I’m excited to bring you much more in the near future.