Here are a few of the creatures I created in Autocad 123D Creature for iOS. All the character modeling and texturing was done in-app, then I was able to export an .obj file for use in Blender3D. For the lizard guy I took the background from a zoo photo and modeled the crystal and rock in Blender. For the forest canopy shadows on the character, I took the same background, desaturated it, converted the white into an alpha channel and mapped it to a couple of planes which I aligned to a sun lamp as a gobo. Project took about an hour and a half. My only complaint about the 123D app is that it doesn’t allow you to overlay a reference image for modeling. Other than that, it’s a great tool to create nearly complete concept creatures very quickly. For the wolf-sloth guy, I took this opportunity to experiment with rigging in Blender, which resulted in a fully articulated model (with the exception of the teeth, which I added in Blender, and just won’t seem to move with the rest of the model). Didn’t do much with him yet, but maybe I’ll do some animation with him in the near future.
Please do yourself a favor and try this program. It is literally LIMITLESS. It has a close-to-complete catalog of known celestial phenomena, from comets to exoplanets, procedurally generates planet, whole planet surfaces, asteroid fields, volumetric nebulae and whole galaxies.
You can also export textures for use as game and 3DCG assets, and import your own models. There are a variety of pilotable spaceships included as well. I can’t stress this enough… THIS IS WHAT YOU’VE BEEN WAITING FOR.
It’s still in alpha at the moment, and is pretty buggy, but a few minutes browsing the forums got me up and running pretty reliably. It is extremely system-heavy, so don’t expect any miracles if you’re stuck with a dinosaur of a computer, but this will provide you with a literally endless universe to explore. I was dumbfounded when I stumbled across it, because I’ve been looking for an alternative to Celestia (abandonware?) for quite some time now. This was precisely the resource I needed.
I believe it’s Windows-only at this point, but I wouldn’t be surprised if Linux support was somewhere on the horizon. Try it. You just have no idea how cool this is.
Seriously, try it.
FTL effect for Norvan Corvette spacecraft. Modeling, animation and rendering was done in Blender/Cycles, background is a cube map from Space Engine (awesome program) and the effects were all created in Adobe After Effects. This is a followup to a lo-qual test I did a few days ago. I might do one more re-render just to get rid of the aliased lines and cut back on the light noise, but overall I’m pretty happy with it.
Lookin’ good, Evil!
I’ve been working on various bits. I added the docking ports. They’re a simplified version of what’s on Enterprise. I don’t ever plan to show them closely enough to justify doing a full detail version. If I do, I can build one that’s higher detail. I also added the RCS thrusters and impulse engines. And, the bridge dome. It still needs the smaller dome on top, but it’s mostly done. Also, I may put a hatch on the bridge, Enterprise has one or two. Though, Enterprise’s bridge is also less curvy, but I can add a section to the back that’s less curvy and put it on there, or just work it into the curves.