A ship I’ve been slowly-but-surely perfecting this week. Based on one of the drawings in my last entry, I followed a similar process to the Zynecherian corvette I posted here. I scanned an original drawing, painted it in Procreate and Photoshop, created some of the decals and greebles in Autodesk Graphic, and did all the modeling, materials, animation and rendering in Blender. I’m still zeroing in on the perfect metallic/painted substance for the hull, but I feel like it has a decent level of realism. I actually may use this model for a more complex animation, such as a dogfight or a crash. Not sure what race this vessel belongs to, maybe Donshunan?
Anyway, here is the original concept (drawn by hand and painted in Procreate):
…and the decals (drawn in Autodesk Graphic):
The skyboxes (the first was rendered in Space Engine and turned into a panorama in Blender, and the second was created in Blender using noise and volumetrics):
Finally, here are some animations I rendered in Blender: