Here’s a project at which I’ve been chipping away for the past couple of weeks. My premise is, due to the age and growing obsolescence of the Excelsior and Miranda classes, and later, the heavy losses inflicted upon their numbers at the onset of the Dominion War, Starfleet began work on a true replacement for the Excelsior line, which was intended to achieve the same sort of versatility and longevity where the Ambassador project had fallen short (In my head canon, this was partly due to the capture of the Enterprise C… I also wonder whether its “broken hull is on display in the Romulan capital”, as Tomalak would promise Picard 22 years later).
Some footage from an earlier version of Last Age: Guard Force Commander. This one contains some elements from my Star Trek: Stargazer mod. This version of the game was fairly advanced, but the coding was in UnityScript rather than C#, was very inefficiently implemented and it had a tendency to get bogged down under heavy loads.
I’ve decided to start chronicling the development of my Unity-based Last Age game, so here’s a test clip I threw together to showcase some new code I’ve been working to implement.
A stress-test of my Unity3D-based game project, Last Age: Guard Force Commander. This particular scene uses my own Constitution class and Saladin class models (Made in Blender3D), based on the New Paradigm Studios blueprints and the Saladin blueprints by L. Allen Everhart, Jr. found at http://www.cygnus-x1.net. This is a test of some of the following C# scripts I’ve written, including: