Based on a pencil sketch on graph paper, I ran this through a Photoshop Actions template I created (to remove the lines, increase the contrast and create symmetry). I used Procreate to paint the texture on my iPad.
Modeling, material and rendering were done in Blender3D. I plan to use either Illustrator or Autodesk Graphic to clean up the lines, create some greebles and a normal map, and better define the technical aspects of the ship.
I was experimenting in Sverchok (a procedural content generation plugin for Blender3D) to develop a method for creating internal decks for a ship. I was fairly successful, but the process as I’ve worked it out so far is a bit tedious and not 100% satisfactory. I’ll be refining it in the future and perhaps creating some convincing cutaways with what I’ve learned.
Link to Sverchok: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Nodes/Sverchok
This fellow is another addition to my “Creatures” series… Snapped a few pics of some crabs and lobsters for sale at 99 Ranch, whipped up a mesh on the ol’ iPad and the rest is history. Oh, btw, if you’re looking for 360 degree panoramas to use as backgrounds in your visualizations, search Flickr for “equirectangular” for some awesome and very usable results.
FTL effect for Norvan Corvette spacecraft. Modeling, animation and rendering was done in Blender/Cycles, background is a cube map from Space Engine (awesome program) and the effects were all created in Adobe After Effects. This is a followup to a lo-qual test I did a few days ago. I might do one more re-render just to get rid of the aliased lines and cut back on the light noise, but overall I’m pretty happy with it.