It actually rendered much faster than I thought it would. At 1080p it only took like 15 mins. Usually you can expect a complex scene like that to take at least an hour or two. Granted, I used simple objects, simple materials and basic lighting, but that means the physics engine itself isn’t that resource-intensive. I’m going to start planning out some wacky Rube Goldberg devices so I can really put it to the test…
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