I did these quite awhile ago and meant to post them, but oh well… A few renders of my initial Zynecherian face, modeled in Sculptris and textured/rendered in Blender. I guess I’ll post some concept sketches as well. Enjoy! Need to continue work on this one, but I might just have to switch over to Messiah Studio, to which I recently scored a discounted license.
Love this design. It took me about five hours altogether– a lot of experimentation and mesh fixing. I tried to send it in to Shapeways for 3D printing, but there were unspecified errors with the mesh, so I’m going to have to work on it some more. It’ll be great to hold one of my ships in my hand, though. On the plus side, this model allowed me to get comfortable with some of the more advanced aspects of Blender modeling, such as creating manifold shapes, vertex fixing, subsurface division, UV mapping, material editing and some new lighting techniques. Lots of fun.