Here is the final set of orthos and specs for the Minotaur class Heavy Battlecruiser. She’s proven to be a fairly popular design, and I’ve had Kenneth Emerson of Bridge Commander 2 (an indie sequel to the Activision classic, based on the UE4 game engine) as well as Mike Bremer of the live action sim Starbase 400 approach me to use the design in their ship database.
This is one of my favorite Star Trek webseries– the premise is “Ships of the Line Online”, or a comprehensive guide to all of the ships and tech seen both on and off-screen. Captain Foley, Commander Cockings and their guests, who range from NX-01 designer Doug Drexler to Josh Spencer of FASA, discuss the in-universe statistics of each ship (such as maximum warp speed and the location of the bowling alley/saunas) as well as the real-world considerations that went into each design project (Gene Roddenberry signed off on an upside-down Reliant concept drawing that came across his desk, thus altering the course of history). As part of their first anniversary celebration, I was invited to provide some music for a series of “what-if…?” animation shorts to promote the show. Here they are:
Enterprise D and Botany Bay:
Titan and Vor’cha:
Defiant Calls in Reinforcements:
Enterprise A and Excelsior:
We have been working together to produce more shorts, and as they are released, I will link to them here on Last Age.
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Based on a pencil sketch on graph paper, I ran this through a Photoshop Actions template I created (to remove the lines, increase the contrast and create symmetry). I used Procreate to paint the texture on my iPad.
Modeling, material and rendering were done in Blender3D. I plan to use either Illustrator or Autodesk Graphic to clean up the lines, create some greebles and a normal map, and better define the technical aspects of the ship.
I was experimenting in Sverchok (a procedural content generation plugin for Blender3D) to develop a method for creating internal decks for a ship. I was fairly successful, but the process as I’ve worked it out so far is a bit tedious and not 100% satisfactory. I’ll be refining it in the future and perhaps creating some convincing cutaways with what I’ve learned.
I’m very excited about some of the things I’ve learned in modeling this ship. The stable release of Blender 2.57 has been available for a couple weeks now, so if you don’t have it yet it’s definitely worth a download. They’ve added some pretty impressive fixes and new features, and this may be the very first ship I’ve been able to model that exactly matches the concept in my head. Anyway, there’s more I could say about this one, but I’ll just post these pics and let you feast your eyes:
This one is mandatory. WOW. It’s apparently being released next year, but they have a model viewer available for download. It lets you choose from a handful of different ships and fly them in the game environment. Very impressive– I’m hoping it allows import of common formats. It would be a great testing environment for your own new models, etc. Anyway, it’s great! Check it out!
Here’s their ModDB page:
I did these quite awhile ago and meant to post them, but oh well… A few renders of my initial Zynecherian face, modeled in Sculptris and textured/rendered in Blender. I guess I’ll post some concept sketches as well. Enjoy! Need to continue work on this one, but I might just have to switch over to Messiah Studio, to which I recently scored a discounted license.
Of the major races, the Coludabans are the ones I’ve spent the least time on, probably because I sense them ultimately being the most complex. They’re the most advanced by far, and their outward appearance will be the most varied. This ship looks the part of your typical post-TNG sci fi spaceship, but I think there are some elements to the design that will ultimately give the Coludabans a distinct flair. I want to give the hull a new material, though, because it seems like they would have more advanced alloys and better manufacturing techniques, and would have a smoother, tileless hull, rather than the utilitarian feel of this texture. Also, the Norvans, who are second in tech prowess, have much more advanced-looking ships than this, so I might go back to the drawing board altogether. Anyhoo, here it is: